3.0/3.5/PFRPG Compatible
Attackers Hit Bonus
Defenders AC
Critical Smash Bonus
Die Roll
Total =
Damage
Effect
Roll Three Crit Effects!
Roll Two Crit Effects!
Bleed Con 2
Unconscious
Stunned for 1d4+1 rounds
Random Ability Drain 1d6
Bleed Con 1
Blinded
Confused for 1d4 rounds
Nauseated for 1d4 rounds
Exhausted for 1d4 rounds
Attacker gets Free Combat Maneuver Attempt at +8
Knocked Prone
Two extra damage rolls for Non-Lethal Damage
Crippled - Movement reduced to 5'
AoO from All Threatening Opponents
Bleed 1d4+1
Staggered for 1d4 rounds
Random Ability Damage 1d6
Knockback d20+5 feet
Stunned for 1 round
Fatigued for 1d4 rounds
Dumbness
Attacker gets Free Combat Maneuver Attempt
Attacker gets Free Extra Attack at -5
Partial Blindness (20% miss chance) for 1d4 rounds
Bleed 2
Sickened for 1d4 rounds
Crippled - Movement reduced by 1/2
Extra damage roll for Non-Lethal damage.
Flatfooted for 1 round.
Deafened for 1d4 rounds
Damage weapon, armor or shield (ignore hardness)
Drop all held items
Dazed for 1 round
AC -2 for 1 round
Bleed 1
Off Balance for 1d4+1 rounds. (No ability bonus on attacks. No AoOs.)
Dazzled for 1d4 rounds
Off-Balance for 1 round. (No ability bonus on attacks. No AoOs.)
No Crit Effect!
Attackers Hit Bonus
Defenders AC
Critical Smash Bonus
Die Roll
Total =
Miss Type
Effect
No Fumble! (Normal Miss)
Dazzled for 1d4 rounds
Off-Balance for 1 round. (No ability bonus on attacks. No AoOs.)
-2 Attack Penalty for 1 round
-2 AC penalty for 1 round
Dazed for 1 round
Drop held items and/or Ammo. (1d6 rounds to pick up ammo.)
Entangled in Equipment. (1 standard action to free self.)
Damage Weapon
Damage Armor
Damage Self (Non-Lethal)
Flatfooted for 1 round
Crippled (Movement reduced by 1/2 until healed.)
Sickened for 1d4 rounds
Partial Blindness (20% miss chance) for 1d4 rounds.
Damage Self
Fatigued for 1d4 rounds
Provoke AoO from all Threatening Opponents
Knocked Prone
Fling Weapon (1d8 direction, 1d20 distance, damage first creature hit, distance 1-5' = fumbler!)
Damage Self + Bleed 1
Hit Random Adjacent Ally
Staggered for 1 round
Crippled (Movement reduced to 5' until healed.)
Confused for 1 round
Critical Hit Self
Nauseated for 1 round
Blinded
Staggered for 1d4+1 rounds
Exhausted for 1d4+1 rounds
Smash Self
Stunned for 1 round
Confused for 1d4+1 rounds
Nauseated for 1d4+1 rounds
Knocked Prone + Stunned for 1 round
Critical Smash Self
Stunned for 1d4+1 rounds
Unconscious
Roll Two Fumble Effects
Roll Three Fumble Effects
Roll Three Fumble Effects

Crit & Fumble Generator
FAQ

Q: Um, what is this?!? What am I looking at?

A: It's a web tool that generates Critical Hits and Fumbles for the 3.0/3.5/PF versions of your favorite table top role playing game.

Q: Ok, but why is this tool better than the CritDeck / CritTable / [insert favorite Crit System] I'm currently using? Why should I use this one?

A: Unlike most crit and fumble systems, this one is based on a charater's skill rather than just flat luck.

The results are also generic, logically fitting (almost!) all scenarios. (No more decapitating slimes!)

A longer explanation can be found here.

Q: Huh. You've convinced me. How do I use it?

The full manual is here.

The condensed version is: if you roll a crit or fumble, you roll again to determine how severe it is, and then click on the appropriate sign.

On the second page, enter the to-hit bonus of the attacker, and the AC of the defender. Roll the dice and get your result!

Quick and easy, and beats doing math or doing table look ups!

Q: This is awesome. Is there an native version for my iDevice or Android gadget?

A: Not yet. It depends on if anyone wants one. Send us an email so we can gauge the interest on different versions.

Q: This is awesome. Is there a version for other editions or other RPG?

A: Not yet. It depends on if anyone wants one. Send us an email so we can gauge the interest on different versions.

Q: I've found a bug!

A: Doh! So sorry. Send us an email with the details and we'll get it fixed up ASAP!

Q: So who created this crazy thing anyway?

A: The original system was developed by Josh Horowitz for his weekly RPG group. Josh also designed and implemented this website.

Emma Munger did all the amazing art.

Q: Anything else you want to say?

A: Yep. I'd like to give a shout out to Paizo, WoTC, and TSR for publishing the game I've loved for over 30 years.

And a huge thanks to Gary Gygax and Dave Arneson for creating it.

Q: I've got a question or comment not covered by the FAQ!

A: Great! Send us an email at: contact@d20criticalhit.com. We'd love to hear from you!

Compatibility and Open Game
Licenses

(aka Legal Stuff)

Webpage, all graphic design elements, backgrounds and illustrations, code, mechanics and text copyright © Josh Horowitz 2014-2015 and are desingated as Product Identity. Any mechanics or other items which have previously been designated as Open Game Content or are in the public domain are not included in this declaration.

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product.

Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.

Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

Open Game License Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

1. Definitions:

(a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content;

(b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted;

(c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;

(d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.

(e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;

(f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor

(g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content.

(h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royaltyfree, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.